SlimeYard 

is a two-player-versus arcade game featuring graffiti snails

Each player controls a snail that leaves behind a colored trail.
Your goal is to get the other player to touch your color or to get them to crash into the sides of the arena. You can cross your own trail to create large blobs of color which expand in size. Moving on those blobs allows you to move faster.
You can also utilize your boost for fast maneuvers and last-second escapes.

Created at "Inbetween Animation and GameDesign" workshop  at Fantoche Festival in Switzerland, over the course of 6 days.

Controls

Player 1

Turn A / D
Boost W

Player 2

Turn left / right
Boost up

Credits

Code & Animation Stella Bialek
Character Modelling Jessica Igel
Environment Modelling, Sound Design & GUI Jacqueline Daehn 

Music "The Complex" Kevin MacLeod (incompetech.com)

More information

Published 67 days ago
StatusReleased
PlatformsWindows, macOS, Linux, HTML5
AuthorStella
GenreAction
TagsArcade, Fast-Paced, gamejam, Local multiplayer, Multiplayer, Neon, Top-Down, two-colors, Versus
Average sessionA few seconds
InputsKeyboard
AccessibilityHigh-contrast, Textless
MultiplayerLocal multiplayer
Player count2

Download

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Click download now to get access to the following files:

SlimeYard_Windows.zip 22 MB
SlimeYard_Linux.zip 29 MB
SlimeYard_Mac.zip 25 MB

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