SlimeYard
SlimeYard
is a two-player-versus arcade game featuring graffiti snails
Each player controls a snail that leaves behind a colored trail.
Your goal is to get the other player to touch your color or to get them to crash into the sides of the arena. You can cross your own trail to create large blobs of color which expand in size. Moving on those blobs allows you to move faster.
You can also utilize your boost for fast maneuvers and last-second escapes.
Created at "Inbetween Animation and GameDesign" workshop at Fantoche Festival in Switzerland, over the course of 6 days.
Controls
Player 1
Turn A / D
Boost W
Player 2
Turn left / right
Boost up
Credits
Code & Animation Stella Bialek
Character Modelling Jessica Igel
Environment Modelling, Sound Design & GUI Jacqueline Daehn
Music "The Complex" Kevin MacLeod (incompetech.com)
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Stella |
Genre | Action |
Made with | Unity |
Tags | Arcade, Fast-Paced, Game Jam, Local multiplayer, Multiplayer, Neon, Top-Down, Two colors, Versus |
Average session | A few seconds |
Inputs | Keyboard |
Accessibility | High-contrast, Textless |
Multiplayer | Local multiplayer |
Player count | 2 |
Download
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Comments
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Thank you for this game. I played with my wife and we had a few laughs. Nice concept.